Beneath the Surface - Jason Mitchel
Designs ability to change peoples behaviours and attitudes towards an object
Sustainability
ability to continue a defined behaviour indefinitely
meaningful design
Moving away from linear manufacture towards a cycle
upcycling, repurposing , recycling
infrastructure for end-use, end of life for products because not all products get recycled
Longevity
design which is valued, lasts, quality,
Wishbone Design, kids toys
Thinks about the way things can transform - can grow with the user
Digital Fabrication, Fablab
Community building on ideas
Application of technology
Fairphone
thinking about the whole product and manufacture, hows it made, who makes it, processes, reducing waste
Emma Warren
Wool waste and natural latex
Dig deep, find opportunities, look for a problem and turn into an opportunity
Jennifer Whitty
The joys of being a designer in the 21st C
New relationships and desires
Designer plays a new role involving the eco-system, more consideration is needed
What we do today will have an impact on generations to come - the ripple effect
"Design is changing the world and the world is changing design"
"The thinking was we could 'consume' towards better live. That began to feel excessive and less empathetic"
Take, make and waste model - linear process, not thinking about cycle of life
"human beings don't have a pollution problem; they have a design problem".
"there has been a realisation that design has an ability to respond to and encourage certain behaviours. This challenges us to get more conscious about what we do with it"
- Think about broader picture of where an object, design fits in the world
Its human nature to consume but its how we consume
Social innovation
We relie on systems to navigate us through our daily lives and don't use our own inherent capabilities
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